Roll. Reveal. Rival.

KAPUTT!

PLAYER 2

0 / 100
KAPUTTS 0/5

NUMBER TO BEAT

1

READY TO ROLL?

Two dice. One decision.

YOUR TURN

0 / 100
KAPUTTS 0/5

ROTATE YOUR DEVICE

KAPUTT! plays in portrait mode.

GAME MENU

Simulation lab→

K3-E1 · Extremes ruleset

NEW MATCH

Roll. Reveal either die. Make your call.

HOW TO PLAY

  1. Roll both dice. Both results stay hidden.
  2. Tap either die. You decide which one to reveal first.
  3. Choose Attack or Defense. Your choice is locked before the second reveal.
  4. Reveal the other die. See your result, then pass the turn.

ATTACK ×

Multiply the dice. The result must be strictly greater than the Number to Beat. Score the result and set it as the new target. Otherwise, score nothing and take one Kaputt; the target stays put.

DEFENSE +

Score the higher die, set the target to the sum, and take no Kaputt.

THE EXTREME: 1 & 6

Attack becomes 36. Defense sets the target to 2 and scores 1. An Attack of 36 still fails against a target of 36. Doubles are normal rolls.

THE WIN

Reach the score target, or let your opponent reach the Kaputt limit. The default is first to 100; five Kaputts and out.

MATCH LAB

CONDITIONAL DECISION MATRIX

Metric Attack Defense

EVENT LOG

Match started.

PASS THE DEVICE

Player 2, you’re up.

The previous roll is cleared. Ready for your turn?

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